skin gambling (Q26160630)

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use of virtual goods as virtual currency to bet on the outcome of professional matches
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Language Label Description Also known as
English
skin gambling
use of virtual goods as virtual currency to bet on the outcome of professional matches

    Statements

    Skin gambling for Global Offensive grew as the game became popular as an eSport, such as this Major League Gaming event in 2016 (English)
    3 April 2016
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    Identifiers

     
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