Wikidata:WikiProject Video games/Computer physics engines
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The WikiProject dedicated to the world of video games!
- physics engine
- AGX Multiphysics
- Algodoo
- Algoryx Simulation AB
- Box2D
- Bullet
- Chipmunk
- Collision detection
- CUDA
- Digital Molecular Matter
- Dynamic simulation
- Dynamical simulation
- Euphoria
- Featherstone's algorithm
- Game physics
- Havok
- Newton Game Dynamics
- Next Limit Technologies
- OE-Cake!
- OPAL
- Open Dynamics Engine
- Particle system
- Phun
- Physics Abstraction Layer
- Physics processing unit
- Physics2D.Net
- PhysX
- Ragdoll physics
- Reactor
- RealFlow
- Simulation Open Framework Architecture
- Sweep and prune
- Tokamak
- Unigine
- Vortex